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GREAT LAKES FANTASY FOOTBALL LEAGUES Superior Redraft League Rules Section I - General 1. The Franchise Fee is $100.00. 2. Each of the three (3) divisions will consist of four (4) teams. 3. The format used to initially select players will be an on-line auction. Each team will receive 160 "units" of money in which to spend on 16 players. 4. Owners must take the utmost care to ensure mistakes are not made during the auction format. Bidding for players without the resources remaining to do so will result in an immediate five (5) unit deduction from the offending team's cap value during the current auction event. The software shows you at the bottom of the auction screen how much money you have left and what your maximum bid is -- be sure to use this information. 5. Owners must also be sure they are raising a bid on the player they actually want as bidding mistakes cannot be reversed. 6. Owners are NOT permitted to raise their own bids as a strategic move. 7. All auction sales are final until the auction period has been completed. Players won in the auction MAY NOT be dropped while the auction is ongoing. Drops can only be made at times when auctions are not ongoing. 8. All teams must come out of the initial auction with the necessary components to field a starting lineup (i.e. a Quarterback, 1-2 Running Backs, 3-4 Wide Receivers, a Tight End, a Place Kicker and a Team Defense). Then, you must always maintain these minimum requirements throughout the regular and off-season (i.e. teams can't elect to go without a kicker, tight end, defense during the regular or off-season). 9. All auction periods are closed 48-hours after the final player has been won by a team. After this time, new players are NOT permitted to be thrown out with an opening bid. Section II - Scoring 1. The decimal scoring method will be combined (basic + performance) with points awarded as follows:
2. Points for kickoff and punt returns for touchdowns will only be awarded to the NFL Team, not individual players. 3. Overtime Games: Tie games will be broken by using reserve players. Tie games will be broken using the same performance point system used by the rest of the players in the starting lineup. Section III - Trading and Transactions 1. All transaction requests must be submitted via the web site to the commissioner's office no later than 11 p.m. EST on Thursday night. Free agents will be awarded to teams on a worst-to-first basis (record, total points, power ranking). These requests will be processed and posted to your respective teams immediately after transactions are processed. You can select up to TWO Free Agents per week. If adding a player or players will take you over the roster size limits for this league, you will also need to designate a player to be dropped for each player you are requesting to add. Leaving the dropped player field blank will cause the following to happen - the system will SKIP OVER anyone who would be in violation of the roster size restrictions by adding a player. You could be the first owner on the waiver priority list but you WILL NOT get your player if you fail to designate a drop at the same time. 2. All trades must be approved and forwarded to the commissioner's office no later than Friday evening at Midnight EST in order to ensure that the players involved are available for Sunday's games. 3. If a trade is made with an uneven combination of players (2 for 1, 3 for 2, etc.), the team receiving the extra player must immediately notify the commissioner's office regarding who will be dropped to keep the roster size at 16. While teams are permitted to start play with a roster size below 16, they are not allowed to go above that number. Failure to report a drop to the commissioner in this circumstance will result in the trade being voided. 4. You can receive up to five players per week in trades during the Regular Season. Both teams need to give approval and list terms of the trade for it to be confirmed. This must be done through the league's web site. Once approved by the league commissioner, the trade will be official. Trade results will be posted on the web site for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. 5. A player cannot be traded back to a team until four (4) games have passed. 6. Trades must be accepted and forwarded to the commissioner no later than Saturday at 5 p.m. ET in order for the players involved to be eligible for inclusion in Sunday's action. 7. The league has the ability to call for a trade veto within 48 hours of the trade becoming official during the regular season and 72 hours of the trade becoming official during the off-season. Making a case to call for a veto vote must consist of something more substantial than "I don't agree with the trade and I want to vote against it." The owner calling for the veto should post a rationale on the league message board and send out an email to the commissioner for consideration by the entire league. Once this occurs, the trade will be voted on by a 12-member panel of the GLFFL's Board of Directors, consisting of the owners who have the longest tenure and most representation in the GLFFL. This way, deals can be decided by individuals who are unbiased since they are not a part of the league in question. In the event that members of the Board of Directors are involved in the trade in question, they must abstain from the voting procedure. Trades will be vetoed if 60 percent (seven panelists) vote for a reversal within the 48-72 hour period. 8. Owners are permitted to submit the names of starting players up until the respective player's game time. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player. Lineups should be submitted through the league's web site. 9. Owners are not permitted to trade transaction slots. 10. You will be responsible for fielding a complete team during bye weeks. No carryover points will be awarded for position players or NFL teams. 11. No trades will be permitted following the kickoff of Week Nine's games. The Thursday after the eleventh regular season game is the last week to make drop/add transactions. Section IV - Playoffs and Payouts 1. In order to determine division championships and playoff seedings, the following tiebreaker system will be used:
2. Division statistics (2a,4a) are used to resolve division ties only. Playoff seedings WILL NOT consider these values. With playoff seedings, once the division winners have been seeded, all other teams will be seeded based on overall record, head-to-head and then total points scored. In the event of a tie involving three or more teams, head-to-head can only be used as the tiebreaker if one team has a definitive advantage over the others (i.e. Team A defeated both Team B and Team C, therefore they earn the higher seed based on head-to-head.) If no definitive advantage can be derived for any one team (teams split season series, some teams involved in the tie did not play), the tiebreaker will automatically be decided using total points scored. 3. Three (3) division champions and three (3) wild-card teams will qualify for the playoffs. The two division winners with the best records will receive a first round bye and the first and second seeds. The other division winner will be the third seed and the wild-card teams will be seeded fourth, fifth and sixth using the tiebreaking formula above. Division Winner (#1 seed) plays #4 and the #2 seed plays #3. Wild-card weekend will be held during week #14 of the NFL season. 4. The winners advance to the conference semi-finals. The lowest seed to advance plays the highest seeded division winner, with each successive seed taking on the lowest advancing seed. This action will take place on week #15 of the NFL season. 5. The winners will square off for the Superior League Championship. This action will take place on week #16 of the NFL season. The champion will receive $500 while the runner-up receives $200. The losers during week #15 (3rd and 4th place overall finishers) will then face off during Week 16's action. The winner receives a free entry in next year's Superior Redraft League while the loser will collect $75. GLFFL is not responsible for the taxes on the prizes of the winner. 6. The six (6) non-playoff teams are entered in a single-elimination consolation tournament that will run through NFL weeks 14, 15 and 16. The seeding will be determined using the formula listed above. The top two seeds will receive a bye during NFL week 14. Seed #3 will play #6 and #4 will play #5 during that week. The winners advance to play the two teams receiving byes during NFL week 15. The winner of the consolation tournament earns a compensatory draft pick in next May's Rookie and Free Agent Draft (the pick will be an extra pick at the end of the first round). Section V - Miscellaneous Items 1. All lineups must consist of a Quarterback, 1-2 Running Backs, 3-4 Wide Receivers, a Tight End, a Place Kicker and a Team Defense. 2. Rosters will consist of 16 players. The seven (7) reserves on your roster may consist of any number of quarterbacks, running backs, receivers, kickers, or NFL teams. It is your responsibility to maintain your roster at all times. If a team goes over the 16 spots (by free agent pickup or trade) the transaction or transactions will not be processed for that week. 3. The act of "throwing games" (losing on purpose by turning in a lineup filled of players that normally would not play) is not tolerated in the Great Lakes Fantasy Football Leagues. We will revert your starting lineup back to a typical lineup for games that are tried to be thrown and further action will also take place (i.e. possible removal from the league without refund). In every instance
where a team has found to intentionally lose a game by submitting a
bogus lineup, that owner will immediately be REMOVED from the league in
question. When other instances arise, teams will be REMOVED the moment
the indiscretions are discovered, whether they happened this year or in
a previous year. © Copyright 2005 Great Lakes Fantasy Football Leagues. All rights reserved. Do not duplicate or redistribute in any form.
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