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GREAT LAKES FANTASY FOOTBALL LEAGUES Otto Graham League Rules Section I - General 1. The Franchise Fee is $75.00. 2. Each of the four (4) divisions will consist of four (4) teams. 3. Starting lineups will consist of 9 players: 1 QB, 1-2 RB, 3-4 WR, 1 TE, 1 PK, 1 DF. Section II - The Initial Auction 1. The format used to initially select players will be an on-line auction. Each team will receive 180 "units" of money in which to spend on 18 players. During the initial auction in March/April, teams will be permitted to choose up to 14 players, using as much of their 180 unit cap space as they see fit, provided they save at least four (4) units to spend on four additional players in May, June, July and August. Units that remain after the initial 14 man roster has been filled will be carried over to the Rookie and Remaining Free Agent signing period. 2. At the start of the initial auction,
each owner needs to get things rolling by throwing out TWO PLAYERS with
an opening bid that can be as low as ONE unit. Once you throw out your
TWO bids, you are more than welcome to raise bids of the guys that are
already there. Just remember not to overextend yourself. You have to
have enough money left to purchase an entire roster of 14 players. You
are required to come out of the auction with at least nine (9) players
that could field a starting lineup, meaning you have to have 1 QB, 1-2
RB, 3-4 WR, 1 TE, 1 PK and 1 DF. You must maintain this minimum starting
lineup requirement at all times (regular and off-season) to ensure that
in the event of the need to sell your franchise, the next owner would
have the necessary components to get started. The only time you are
allowed to go under the minimum starting lineup requirements is DURING
an auction period, at which time you have to come out of the auction
period with the requirements met. 7. Owners must also be sure they are raising a bid on the player they actually want as bidding mistakes cannot be reversed. 8. Owners are NOT permitted to raise their own bids as a strategic move. 9. All winning bids are final for the duration of any auction period. Players won during an auction period cannot be dropped or traded until the current auction period has been completed. Drops of other players can be made at any time, either while the auction is ongoing or during non-auction periods. 10. All teams must come out of every auction period with the necessary components to field a starting lineup (i.e. a Quarterback, 1-2 Running Backs, 3-4 Wide Receivers, a Tight End, a Place Kicker and a Team Defense). Then, teams must always maintain these minimum requirements throughout the regular and off-season (i.e. teams can't elect to go without a kicker, tight end, defense during the regular or off-season). 11. All auction periods are closed 48-hours after the final player has been won by a team. After this time, new players are NOT permitted to be thrown out with an opening bid. Section III - Subsequent Years, Off-Season, Regular Season, Salaries 1. On April 15th, teams will have their first opportunity to attempt to cut players and resign them at reduced contracts in order to get within the 180 unit salary cap. At that time, owners will be permitted to bid on available free agents and salary cap cuts, using the money they have remaining under the 180 unit salary cap. This will NOT be a blind bidding opportunity. Players will be awarded to owners if they maintain the high bid on that player for a period of 12 hours. 2. In order to participate in the May Rookie Draft, teams must be in compliance with the 180 unit salary cap by May 15th. The Otto Graham League ROOKIE Draft will be held each season on May 15th. The team with the lowest winning percentage at the end of the regular season drafts first. The rest of the teams are placed in order from lowest winning percentage to the highest. In the event of a tie, the team with fewer total points scored selects first. The Fantasy Bowl winner drafts last, even if they do not have the highest winning percentage. The Fantasy Bowl loser drafts next to last. If a playoff and non-playoff team end the season with the same winning percentage, the non-playoff team selects before the playoff team. Once this draft order is set, trades of these slots WILL BE permitted. 3. Once the May draft has started (annually on the 15th of the month), players are NOT allowed to be dropped from your roster until AFTER the 16th pick in the first round has been made. Those players will then be eligible for the off-season auction periods for the entire league to bid on. ONLY ROOKIES may be selected during the May drafting period. The rest of the free agent pool will be eligible for bid in June. 4. Rookie salaries will be determined as follows during the May draft period.
5. Players may be released at any time in order to gain salary cap relief. 6. In subsequent years, auction periods will take place in June, July and August. At that time, owners will be permitted to bid on available free agents, remaining rookies and salary cap cuts, using the money they have remaining under the 180 unit salary cap. These off-season auction periods will NOT be blind bidding opportunities. Players will be awarded to owners if they maintain the high bid on that player for a period of 12 hours. 7. To add players during the off-season and regular season transaction rounds, teams must be within the 180 unit salary cap. Dropping players before free agent periods brings salary cap relief in the amount that the player was worth. 8. Any player on the roster and/or draft picks may be traded during the off-season. Before trades are approved, both owners participating must pay a down payment equal to half of their $75 entry fee to ensure that they will return for the upcoming season. 9. Teams may keep their ENTIRE roster from year to year, although salaries will increase for players who meet certain statistical criteria based on the league's scoring system. Those players not meeting the standards set below will carry their current salary structure to the following season. The rest of the salaries will be set as follows:
Players earning between $1 and $10 that finish in the Top 5 in scoring the year they are playing for that contract will automatically receive a $25 raise for the following season. TEs earning between $1 and $5 that finish in the Top 2 in scoring the year they are playing for that contract will automatically receive a $10 raise for the following season. 10. Salary performance triggers only count
for increases. Poor performance leaves an 11. All increases are rounded up to the nearest dollar increase. Increases between 0.1 and 0.9 units are automatically rounded up to 1 dollar. 12. When a player is released for salary cap purposes, his contract value automatically reverts to 1 unit. His new value will be established based on the price he goes for during the blind bidding process (in the regular season) or the off-season rookie and free agent bidding periods. 13. Position rankings are based on performance during the Fantasy Football season (Weeks 1 through 16). Section IV - Scoring 1. The decimal scoring method will be combined (basic + performance) with points awarded as follows:
2. Kickoff and punt returns for touchdowns will be awarded 6 points under the following conditions: The player that scores must be on your roster; the player that scores must be in your starting line-up. In addition, return yardage - on both kickoffs and punts - will count if that player is in your starting lineup (.05 points for each return yard). 3. Overtime Games: Tie games will be broken by using reserve players. Tie games will be broken using the same performance point system used by the rest of the players in the starting lineup. Section V - Trading, Transactions and Lineups 1. Each week, available free agents may be obtained using a blind bidding process. You must always be sure to work within the framework of the 180 unit salary cap. 2. Any player dropped during the regular season will not be allowed to be acquired by waivers unless the player has been dropped 24 hours prior to the close of the waiver window period. Therefore, a player must be dropped prior to 11 p.m. EST on Thursday in order for that dropped player to be eligible for the current week's waivers. Any player dropped after 11 p.m. EST on Thursday will be available for the next week's waivers. 3. Bids for free agents can begin on Sundays after the early games kick off. The process is known as "blind bidding", meaning each owner is trying to outbid all of the others for the rights to a particular player. The owner with the highest "bids" on Friday evening at 10:59 p.m. ET will receive the player(s) they have targeted. In the event of a tie (i.e. more than one team has the same high bid for the same player), the free agent will be awarded to teams on a worst-to-first basis (win-loss record, total points scored, reverse order of opponent total points scored). 4. These player(s) will be posted to your respective teams during the day on Friday. You can select an unlimited number of Free Agents per week but you will need to drop a player for every potential player you add. For every player you release, you will receive cap relief in the amount their salary was worth. You always need to maintain your team salary cap (active roster and taxi squad) at 180 units or less. 5. PLEASE NOTE -- Leaving the dropped player field blank will cause the following to happen - the system will SKIP OVER anyone who would be in violation of the roster size restrictions by adding a player. You could have the highest bid on that player but you WILL NOT get your player if you fail to designate a drop at the same time. 6. All trades must be approved and forwarded to the commissioner's office no later than Saturday evening at 9 p.m. EST in order to ensure that the players involved are available for Sunday's games. 7. Teams will be required to stay within a 180 unit salary cap at all times, both during the regular season, as well as the off-season. For example, if you make a trade where you deal two players whose value equals 40 units, you must receive two players in return of equal or lesser value. Or, you may take on additional salary if you clear space on your cap by releasing players, an action which will gain you the value of the released player's contract. 8. If a trade is made with an uneven combination of players (2 for 1, 3 for 2, etc.), the team receiving the extra player must immediately notify the commissioner's office regarding who will be dropped to keep the active roster size at 18. While teams are permitted to start play with an active roster size below 18, they are not allowed to go above that number. Failure to report a drop to the commissioner in this circumstance will result in the trade being voided. 9. Both teams need to give approval and list terms of the trade for it to be confirmed. This must be done through the league's web site. Once approved by the league commissioner, the trade will be official. Trade results will be posted on the web site for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. 10. A player cannot be traded back to a team until four (4) games have passed. 11. The league has the ability to call for a trade veto within 48 hours of the trade becoming official during the regular season and 72 hours of the trade becoming official during the off-season. Making a case to call for a veto vote must consist of something more substantial than "I don't agree with the trade and I want to vote against it." The owner calling for the veto should post a rationale on the league message board and send out an email to the commissioner for consideration by the entire league. Once this occurs, the trade will be voted on by a 15-member panel of the GLFFL's Board of Directors, consisting of the owners who have the longest tenure and most representation in the GLFFL. This way, deals can be decided by individuals who are unbiased since they are not a part of the league in question. In the event that members of the Board of Directors are involved in the trade in question, they must abstain from the voting procedure. Trades will be vetoed if 60 percent (nine panelists) vote for a reversal within the 48-72 hour period. 12. During the off-season, you can make as many trades per month as you wish, so long as you always stay within the 180 unit salary cap restriction. Trades should be submitted via the web site by both parties to the league commissioner. Upon approval, they will be listed on the web site. Any player or future draft pick for the subsequent year may be traded during the off-season. Before trades are approved involving players or picks in the off-season or future picks in the regular season, both owners must pay their full entry fee for the future year to ensure that they will return for the upcoming season. This is to prevent owners from dealing away multiple future picks and then walking away from the franchise, making it nearly impossible to sell off to a new owner. 13. Owners are permitted to submit the names of starting players up until the respective player's game time. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player. Lineups should be submitted through the league's web site. 14. You will be responsible for fielding a complete team during bye weeks. No carryover points will be awarded for position players or NFL teams. 15. No trades will be permitted following the kickoff of Week Nine's games. The Friday after the eleventh regular season game is the last week to make blind bidding transactions. Section VI - Playoffs and Payouts 1. In order to determine division championships and playoff seedings, the following tiebreaker system will be used:
2. Division statistics (2a,4a) are used to resolve division ties only. Playoff seedings WILL NOT consider these values. With playoff seedings, once the division winners have been seeded, all other teams will be seeded based on overall record, head-to-head and then total points scored. In the event of a tie involving three or more teams, head-to-head can only be used as the tiebreaker if one team has a definitive advantage over the others (i.e. Team A defeated both Team B and Team C, therefore they earn the higher seed based on head-to-head.) If no definitive advantage can be derived for any one team (teams split season series, some teams involved in the tie did not play), the tiebreaker will automatically be decided using total points scored. 3. Four (4) division champions will qualify for the playoffs, receive a first round bye and be seeded one through four. The eight (8) best remaining teams - based on record and regardless of division - are awarded wild-card playoff spots and are seeded five through twelve using the formula above. Wild-card seed #1 plays #8, wild-card seed #2 plays #7, wild-card seed #3 plays #6 and wild-card seed #4 plays #5. This action will take place during week #13 of the NFL season. 4. The winners advance to meet the division champs. In this round, division champs are seeded #1 through #4 and the wild-card winners are seed #5 through #8. Again, seed #1 plays #8, seed #2 plays #7, seed #3 plays #6 and seed #4 plays #5. This action will take place on week #14 of the NFL season. 5. The winners advance to the semifinals. Again based on record, seed #1 plays #4 and seed #2 plays #3. This action takes place on week #15 of the NFL season. 6. The winners will square off for the Otto Graham League Championship. This action will take place on week #16 of the NFL season. The champion will receive $500 while the runner-up receives $250. The losers during week #15 (3rd and 4th place overall finishers) will collect $75 each. GLFFL is not responsible for the taxes on the prizes of the winner. 7. There is no consolation tournament in the Otto Graham League. Section VII - Miscellaneous Items 1. All starting lineups will consist of 9 players: 1 Quarterback, 1-2 Running Backs, 3-4 Wide Receivers, 1 Tight End, a Place Kicker and a Team Defense. 2. Teams in the Otto Graham League may keep their entire ENTIRE roster from season to season, provided they remain at or beneath the 180 unit salary cap. 3. Active rosters will consist of 18 players, or in the event of carrying fewer than 18 players, one (1) unit must be reserved for each space under 18. The nine (9) reserves on your roster may consist of any number of quarterbacks, running backs, receivers, kickers, or NFL teams. It is your responsibility to maintain your roster at all times during the regular season. 4. The act of "throwing games" (losing on purpose by turning in a lineup filled of players that normally would not play) is not tolerated in the Great Lakes Fantasy Football Leagues. We will revert your starting lineup back to a typical lineup for games that are tried to be thrown and further action will also take place (i.e. possible removal from the league without refund). In every instance
where a team has found to intentionally lose a game by submitting a
bogus lineup, that owner will immediately be REMOVED from the league in
question. When other instances arise, teams will be REMOVED the moment
the indiscretions are discovered, whether they happened this year or in
a previous year. 4. ACTIVE OWNER CLAUSE - If the commissioner has not heard from you (by phone, e-mail or web evidence) or your authorized representative for 3 consecutive weeks (no transactions or lineup changes) you may be declared an inactive owner, banished from the league, and your team repurchased by the league on a pro-rata basis and resold or dissolved. It is unfair to the active owners to have a disinterested owner. This becomes especially critical as the season winds down and you find yourself "out" of the running. You may appoint a designated representative in writing to the commissioner anytime prior to a known absence. 5. Conduct that is deemed detrimental to the league or to the GLFFL will not be tolerated. This includes, but is not limited to, posts and or emails that are harassing in nature and serve no legitimate purpose other than to cause discord within the league or the GLFFL organization. There is a difference between expressing viewpoints or likes/dislikes of a league or format and personal attacks toward fellow owners, the commissioner or the Board of Directors. Failure to comply may result in IMMEDIATE EXPULSION WITHOUT REFUND. In addition, attempts to negatively impact the integrity of the league (i.e. threatening or outright refusal to submit lineups, partaking in bogus trades, etc.) will result in an immediate expulsion, without refund, from the GLFFL. 6. Each season, divisions will be realigned based on performance from the previous season. One division will feature the four teams with the lowest winning percentage through the regular season weeks, with total points being used as the tiebreaker. The second division will feature the 5th through 8th lowest winning percentage through the regular season weeks, with total points being used as the tiebreaker. The third division will feature the 9th through 12th lowest winning percentage through the regular season weeks, with total points being used as the tiebreaker. The final division will feature the remaining four teams, including both the conference champion and runner-up. Quarterback Otto Everett Graham, Jr. was the first player signed by Cleveland coach Paul Brown when Brown began building a dynasty in 1946. He led the Browns to four straight titles in the All-America Football Conference, so far above the rest that the Browns dominance led to the league being folded. In 1950, Graham quarterbacked the Browns to the NFL championship in their first year in the league. Over the course of his career, Graham threw for 23,584 yards and 174 touchdowns. Even more impressively, he led his team to the championship game every season he played. That standard — 10 consecutive title games, seven victories — might never be equaled. Otto Graham was inducted into the Professional Football Hall of Fame in '65, his first year of eligibility. He died on December 17, 2003 at the age of 82. © Copyright 2007 Great Lakes Fantasy Football Leagues. All rights reserved. Do not duplicate or redistribute in any form.
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