|
GREAT LAKES FANTASY FOOTBALL LEAGUES Great Lakes Classic 2 - Rules Section I - General 1. The Franchise Fee is $75.00. 2. The league will consist of one (1) division comprised of ten (10) teams. 3. The initial draft will be held on-line. Teams will be formed in a draft that will be carried out in 1-10 then 10-1 order (known as 'serpentine' or 'switchback'). The draft will be done via live draft format (2-3 hours on a chat site). The order for all initial drafts is decided randomly. 4. In subsequent years, the teams with the worst regular season records the previous season will have the first opportunity to select rookies and free agents in May. 5. Any player on the roster and/or draft picks may be traded during the off-season. Before trades are approved, both owners participating must pay a $25 downpayment of their $75 entry fee to ensure that they will return for the upcoming season. Section II - Scoring 1. The decimal scoring method will be combined (basic + performance) with points awarded as follows:
2. Points for kickoff and punt returns for touchdowns will only be awarded to the NFL Team, not individual players. 3. Overtime Games: Tie games will be broken by using reserve players. Tie games will be broken using the same performance point system used by the rest of the players in the starting lineup. Section III - Trading and Transactions 1. All transaction requests must be submitted via the web site to the commissioner's office no later than 11 p.m. EST on Thursday night. Free agents will be awarded to teams on a worst-to-first basis using MyFantasyLeague.com's Power Ranking System (system takes into account points scored, possible points scored, efficiency rating, bench points, maximum and minimum points for and all-play record). These requests will be processed and posted to your respective teams immediately after transactions are processed. You can select up to TWO Free Agents per week. If adding a player or players will take you over the roster size limits for this league, you will also need to designate a player to be dropped for each player you are requesting to add. Leaving the dropped player field blank will cause the following to happen - the system will SKIP OVER anyone who would be in violation of the roster size restrictions by adding a player. You could be the first owner on the waiver priority list but you WILL NOT get your player if you fail to designate a drop at the same time. 2. All trades must be approved and forwarded to the commissioner's office no later than Friday evening at Midnight EST in order to ensure that the players involved are available for Sunday's games. 3. If a trade is made with an uneven combination of players (2 for 1, 3 for 2, etc.), the team receiving the extra player must immediately notify the commissioner's office regarding who will be dropped to keep the roster size at 18. While teams are permitted to start play with a roster size below 18, they are not allowed to go above that number. Failure to report a drop to the commissioner in this circumstance will result in the trade being voided. 4. You can receive up to five players per week in trades during the Regular Season. Both teams need to give approval and list terms of the trade for it to be confirmed. This must be done through the league's web site. Once approved by the league commissioner, the trade will be official. Trade results will be posted on the web site for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. 5. A player cannot be traded back to a team until four (4) games have passed. 6. The league has the ability to call for a trade veto within 48 hours of the trade becoming official during the regular season and 72 hours of the trade becoming official during the off-season. Making a case to call for a veto vote must consist of something more substantial than "I don't agree with the trade and I want to vote against it." The owner calling for the veto should post a rationale on the league message board and send out an email to the commissioner for consideration by the entire league. Once this occurs, the trade will be voted on by a 12-member panel of the GLFFL's Board of Directors, consisting of the owners who have the longest tenure and most representation in the GLFFL. This way, deals can be decided by individuals who are unbiased since they are not a part of the league in question. In the event that members of the Board of Directors are involved in the trade in question, they must abstain from the voting procedure. Trades will be vetoed if 60 percent (seven panelists) vote for a reversal within the 48-72 hour period. 7. During the off-season, you can make as many trades per month as you wish. They also have to be submitted via the web site by both parties to the league commissioner. Upon approval, they will be listed on the web site. 8. Owners are permitted to submit the names of starting players up until the respective player's game time. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player. Lineups should be submitted through the league's web site. 9. Owners are not permitted to trade transaction slots. 10. You will be responsible for fielding a complete team during bye weeks. No carryover points will be awarded for position players or NFL teams. 11. No trades will be permitted following the kickoff of Week Eleven's games. The Thursday after the sixteenth (16th) regular season game is the last week to make drop/add transactions. Section IV - Playoffs and Payouts 1. All teams will play a 12 week head-to-head schedule, starting with Week 6. There are no playoffs. The top two finishers after Week 17 earn a payday. 2. To determine the top two finishers, overall record will be used as the first tiebreaker, followed by total points scored, head-to-head competition and reverse order of opponent total points scored. 3. The first place team after NFL week 17 wins $300. The second place team collects $150. GLFFL is not responsible for the taxes on the prizes of the winner. Section V - Miscellaneous Items 1. All lineups must consist of a Quarterback, 1-2 Running Backs, 3-4 Wide Receivers, a Tight End, a Place Kicker and a Team Defense. 2. Rosters will consist of 16 players. The seven (7) reserves on your roster may consist of any number of quarterbacks, running backs, receivers, kickers, or NFL teams. It is your responsibility to maintain your roster at all times. If a team goes over the 16 spots (by free agent pickup or trade) the transaction or transactions will not be processed for that week. Teams in the Erie Leagues keep their entire ENTIRE roster from season to season. New players are added during the off-season drafting periods, and your team will need to drop a player (if at 16 players on roster) if you're acquiring one. 3. The act of "throwing games" (losing on purpose by turning in a lineup filled of players that normally would not play) is not tolerated in the Great Lakes Fantasy Football Leagues. We will revert your starting lineup back to a typical lineup for games that are tried to be thrown and further action will also take place (i.e. possible removal from the league without refund). In every instance
where a team has found to intentionally lose a game by submitting a
bogus lineup, that owner will immediately be REMOVED from the league in
question. When other instances arise, teams will be REMOVED the moment
the indiscretions are discovered, whether they happened this year or in
a previous year. © Copyright 2005 Great Lakes Fantasy Football Leagues. All rights reserved. Do not duplicate or redistribute in any form.
|