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GREAT LAKES FANTASY FOOTBALL LEAGUES GLFFL - Jim Brown League Rules Section I - General 1. The Franchise Fee is $60.00. 2. Each of the three (3) divisions will consist of four (4) teams. 3. The draft will be held on-line. Teams will be formed in a draft that will be carried out in 1-12 then 12-1 order (known as 'serpentine' or 'switchback'). Drafts may be done in live draft format (4-6 hours on a chat site) or in email format (over several weeks). The order for all initial drafts is decided randomly. 4. Teams will keep a total of ten (10) players from year to year, without restriction to specific positions. Cuts must be decided by the owner no later than May 1st of each year. The restocking draft order the following off-season will be determined by a reverse order of the standings from the previous season. The restocking draft, lasting for 20 rounds, will commence each year on May 15th. There is no restriction as to whether teams use the May draft round for rookies or free agents that became available in the May 1st cuts. 5. Additional rookie and free agent drafting periods will be held on June 15, July 15, and August 31, with the order being serpentine or switchback. One player may be added during each transaction period but rosters must remain at 30, meaning any additions must result in a drop. In subsequent years, the teams with the worst regular season records the previous season will have the first opportunity to select rookies and free agents the following off-season. 6. Each draft round will start at 12 noon ET on the respective dates listed above and a 12-hour time limit will be employed. When a pick is missed, that owner has to get in contact with the commissioner ASAP in order to make a replacement pick. The longer he waits, the further down in the round his team will drop. Teams may request a replacement selection for a missed draft pick, provided the current draft round has not been completed. For example, an owner who misses the 5th overall pick in May, can only request a replacement selection up until the time the final pick is made during May's round. Missed draft picks may not be traded, beginning with the 2006 season. 7. All teams must come out of the initial draft, as well as all off-season draft rounds, with the necessary components to field a starting lineup (i.e. teams can't elect to go without a kicker, tight end, defense during the off-season). 8. Any player or future draft pick for the subsequent year may be traded during the off-season. Before trades are approved involving players or picks in the off-season or future picks in the regular season, both owners must pay their full entry fee for the future year to ensure that they will return for the upcoming season. This is to prevent owners from dealing away multiple future picks and then walking away from the franchise, making it nearly impossible to sell off to a new owner. Section II - Scoring 1. The decimal scoring method will be combined (basic + performance) with points awarded as follows:
2. Points for kickoff and punt returns for touchdowns will only be awarded to the NFL Team, not individual players. 3. Overtime Games: Tie games will be broken by using reserve players. Tie games will be broken using the same performance point system used by the rest of the players in the starting lineup. Section III - Trading and Transactions 1. All transaction requests must be submitted via the web site to the commissioner's office no later than 11 p.m. EST on WEDNESDAY night. Free agents will be awarded to teams on a worst-to-first basis (record, total points, power ranking). These requests will be processed and posted to your respective teams immediately after transactions are processed. You can select up to TWO Free Agents to be processed on WEDNESDAY night. If adding a player or players will take you over the roster size limits for this league, you will also need to designate a player to be dropped for each player you are requesting to add. Leaving the dropped player field blank will cause the following to happen - the system will SKIP OVER anyone who would be in violation of the roster size restrictions by adding a player. You could be the first owner on the waiver priority list but you WILL NOT get your player if you fail to designate a drop at the same time. 2. The next two rounds of weekly transactions will take place on SATURDAY at 1 p.m. EST. Free agents will again be awarded to teams on a worst-to-first basis (record, total points, power ranking). Please note-- Players dropped on WEDNESDAY night ARE eligible to be added during the second transaction processing event on SATURDAY afternoon. 3. If a trade is made with an uneven combination of players (2 for 1, 3 for 2, etc.), the team receiving the extra player must immediately notify the commissioner's office regarding who will be dropped to keep the roster size at 30. While teams are permitted to start play with a roster size below 30, they are not allowed to go above that number. Failure to report a drop to the commissioner in this circumstance will result in the trade being voided. All trades must be approved and forwarded to the commissioner's office no later than Saturday evening at 9 p.m. EST in order to ensure that the players involved are available for Sunday's games. 4. Both teams need to give approval and list terms of the trade for it to be confirmed. This must be done through the league's web site. Once approved by the league commissioner, the trade will be official. Trade results will be posted on the web site for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. 5. A player cannot be traded back to a team until four (4) games have passed. 6. The league has the ability to call for a trade veto within 48 hours of the trade becoming official during the regular season and 72 hours of the trade becoming official during the off-season. Making a case to call for a veto vote must consist of something more substantial than "I don't agree with the trade and I want to vote against it." The owner calling for the veto should post a rationale on the league message board and send out an email to the commissioner for consideration by the entire league. Once this occurs, the trade will be voted on by a 12-member panel of the GLFFL's Board of Directors, consisting of the owners who have the longest tenure and most representation in the GLFFL. This way, deals can be decided by individuals who are unbiased since they are not a part of the league in question. In the event that members of the Board of Directors are involved in the trade in question, they must abstain from the voting procedure. Trades will be vetoed if 60 percent (seven panelists) vote for a reversal within the 48-72 hour period. 7. During the off-season, you can make as many trades per month as you wish. They also have to be submitted via the web site by both parties to the league commissioner. Upon approval, they will be listed on the web site. 8. Owners are permitted to submit the names of starting players up until the respective player's game time. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player. Lineups should be submitted through the league's web site. 9. Owners are not permitted to trade transaction slots. 10. You will be responsible for fielding a complete team during bye weeks. No carryover points will be awarded for position players or NFL teams. 11. No trades will be permitted following the kickoff of Week Nine's games. The Thursday after the eleventh regular season game is the last week to make drop/add transactions. Section IV - Playoffs and Payouts 1. In order to determine division championships and playoff seedings, the following tiebreaker system will be used:
2. Division statistics (2a,4a) are used to resolve division ties only. Playoff seedings WILL NOT consider these values. With playoff seedings, once the division winners have been seeded, all other teams will be seeded based on overall record, head-to-head and then total points scored. In the event of a tie involving three or more teams, head-to-head can only be used as the tiebreaker if one team has a definitive advantage over the others (i.e. Team A defeated both Team B and Team C, therefore they earn the higher seed based on head-to-head.) If no definitive advantage can be derived for any one team (teams split season series, some teams involved in the tie did not play), the tiebreaker will automatically be decided using total points scored. 3. Three (3) division champions and three (3) wild-card teams will qualify for the playoffs. The two division winners with the best records will receive a first round bye and the first and second seeds. The other division winner will be the third seed and the wild-card teams will be seeded fourth, fifth and sixth using the tiebreaking formula above. Division Winner (#1 seed) plays #4 and the #2 seed plays #3. Wild-card weekend will be held during week #14 of the NFL season. 4. The winners advance to the conference semi-finals. The lowest seed to advance plays the highest seeded division winner, with each successive seed taking on the lowest advancing seed. This action will take place on week #15 of the NFL season. 5. The winners will square off for the GLFFL Jim Brown League Championship. This action will take place on week #16 of the NFL season. The champion will receive $300 while the runner-up receives $120. GLFFL is not responsible for the taxes on the prizes of the winner. 6. The six (6) non-playoff teams are entered in a single-elimination consolation tournament that will run through NFL weeks 14, 15 and 16. The seeding will be determined using the formula listed above. The top two seeds will receive a bye during NFL week 14. Seed #3 will play #6 and #4 will play #5 during that week. The winners advance to play the two teams receiving byes during NFL week 15. The winner of the consolation tournament earns a compensatory draft pick in next May's Rookie and Free Agent Draft (the pick will be an extra pick at the end of the first round). Section V - Miscellaneous Items 1. All lineups must consist of 16 starters: 1 Quarterback, 2 Running Backs, 3 Wide Receivers, 1 Tight End, 1 Place Kicker, 2 Defensive Lineman, 3 Linebackers, and 3 Defensive Backs. 2. Rosters will consist of 30 players. The fourteen (14) reserves on your roster may consist of any number of quarterbacks, running backs, receivers, kickers, or defensive players. It is your responsibility to maintain your roster at all times. If a team goes over the 30 spots (by free agent pickup or trade) the transaction or transactions will not be processed for that week. 3. The act of "throwing games" (losing on purpose by turning in a lineup filled of players that normally would not play) is not tolerated in the Great Lakes Fantasy Football Leagues. We will revert your starting lineup back to a typical lineup for games that are tried to be thrown and further action will also take place (i.e. possible removal from the league without refund). In every instance
where a team has found to intentionally lose a game by submitting a
bogus lineup, that owner will immediately be REMOVED from the league in
question. When other instances arise, teams will be REMOVED the moment
the indiscretions are discovered, whether they happened this year or in
a previous year. 4. ACTIVE OWNER CLAUSE - If the commissioner has not heard from you (by phone, e-mail or web evidence) or your authorized representative for 3 consecutive weeks (no transactions or lineup changes) you may be declared an inactive owner, banished from the league, and your team repurchased by the league on a pro-rata basis and resold or dissolved. It is unfair to the active owners to have a disinterested owner. This becomes especially critical as the season winds down and you find yourself "out" of the running. You may appoint a designated representative in writing to the commissioner anytime prior to a known absence. 5. Conduct that is deemed detrimental to the league or to the GLFFL will not be tolerated. This includes, but is not limited to, posts and or emails that are harassing in nature and serve no legitimate purpose other than to cause discord within the league or the GLFFL organization. There is a difference between expressing viewpoints or likes/dislikes of a league or format and personal attacks toward fellow owners, the commissioner or the Board of Directors. Failure to comply may result in IMMEDIATE EXPULSION WITHOUT REFUND. In addition, attempts to negatively impact the integrity of the league (i.e. threatening or outright refusal to submit lineups, partaking in bogus trades, etc.) will result in an immediate expulsion, without refund, from the GLFFL. 6. Each season, divisions will be realigned based on performance from the previous season. The Black Division will feature the four teams with the lowest winning percentage through the regular season weeks, with total points being used as the tiebreaker. The Blue Division will feature the 5th through 8th lowest winning percentage through the regular season weeks, with total points being used as the tiebreaker. The White Division will feature the remaining four teams, including both the conference champion and runner-up. The number one draft pick in 1957, Jim Brown was a superb craftsman whose primary job was to run with the football for the Cleveland Browns. For nine seasons, he did it better than any player before him. When he retired at the age of 30 at the peak of his career, he left behind a record book clogged with Jim Brown notations. Brown was more than just a one-of-a-kind running back. He caught passes, returned kickoffs, and even threw three touchdown passes. His 12,312 rushing yards and 15,459 combined net yards put him in a then-class by himself. He was unanimously named the Rookie of the Year in 1957 and was a unanimous first-team All-NFL pick eight times, 1957 through 1961, 1963-1965. In all, he earned league MVP honors four times (1957, 1958, 1963, and 1965). He played in nine Pro Bowls in nine years and was the game’s outstanding back three times. He closed out his career with a three-touchdown outburst in the 1966 Pro Bowl. In the summer of 1966, Jim stunned the sports world with his announcement that he was retiring. Fans still ponder what heights he might have reached had he stayed on the firing line a few more seasons. As exceptional as Brown's statistics were, his durability may have been even more amazing. Despite a constant pounding from defenses always stacked against him personally, he never missed a game in nine years. Jim Brown was inducted into the Professional Football Hall of Fame in '71, his first year of eligibility. © Copyright 2007 Great Lakes Fantasy Football Leagues. All rights reserved. Do not duplicate or redistribute in any form.
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